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Ue4 rotate uv coordinates

  • Ue4 rotate uv coordinates. in geo context. ( (UV- [0. So you can control exactly which values are written knowing this. Yes, the normal should go into the input Normal on the function. However, it might be hard to find other textures that will look good with a face model since the UV map must be carefully coordinated to match the texture to the correct points on the face, and doing this well is the work of a skilled 3D artist. The (U,V) floating point values range from (0,0) to (1,1) The upper left corner of the UV map is (0,0) The lower right corner is (1,1) Each vertex in a mesh of polygons Aug 16, 2016 · For that you'll need to do the rotation in the fragment shader. 125 = 45 degrees. hope that helps . Remove the rotation from the vert function (maybe even remove the vert function entirely). We plug this into World Position Offset with some simple inputs like Time to determine rotation angle, and the object’s orientation for its rotation Axis. 5 (to rotate around center) in PDG. com. principled shader -> settings tab -> UV. There are other features of the plugin that I encourage you to explore. You can additionally rotate Right vector if needed but it’s not required for this Aug 26, 2016 · I need to create the illusion of movement of a spaceship by moving the texture offset of a starfield background image. Rotated Values vector2 the Generate, transform and animate UVs in a material. 5. Vote for the next videos! >> YOUTUBE POLL << Sep 26, 2022 · The picture below is a rough drawing of the example (Red is the special person and their view, Blue is a normal person, Black is the TV, Green are the u part of the uv coordinates). Sep 12, 2016 · RyanB (RyanB) September 12, 2016, 10:14pm 2. ly/unreal-openland* Get the Example Pr Apr 25, 2024 · In this short video, I explain how to get this free function and use it to scale, offset, and rotate textures using materials. In this video, I'm gonna create a material that allows us to control the rotation of textures. Pipe this into your panner/rotator : May 8, 2021 · Object coordinate. Creating World-Aligned Textures without tiling. rotation, Vector3. I assume that, under the hood, ue4 is putting the vectors together into a normalized quaternion, then converting the Jun 8, 2016 · B+C. Plug those nodes into a VectorToRadialValue node, and plug the output in the UV slot of a horizontal mask. The WorldSpaceNormal goes directly to the normal on the material input pin. that works! thx so much for help! Aug 10, 2015 · Despite it is base of 3d modelling, I couldn’t find solution for my problem. Use the UV Editor tools to create and manage the desired UV map (s) for your mesh. Hello, I'm making some materials to quickly cut up complex meshes for prototyping, I'm dealing with huge 3d scans. 20. Feb 16, 2017 · I want to rotate it in two axis to accurately simulate Earth’s night sky rotation based on geographical latitude via blueprint. I do it by feeding absolute world position into the opacity mask and limiting coordinates with if nodes. Tangent. You can also rotate that with the same node as mentioned above. Apply will generate the new UVs based on this projection. Rotation Angle (0-1) float The amount of rotation to apply. uv_AlphaTex); float s = sin ( _RotationSpeed * _Time ); float c = cos ( _RotationSpeed * _Time ); Feb 9, 2017 · Keep in mind that colors are stored in sRGB space but things like uv’s or rotations should be stored in linear space. Lospalos, Timor Leste. First create a new Material. Local. 99833. Nov 4, 2020 · Software:Unreal Engine 4. p. To overwrite the UV's of the already imported mesh you can use setTexCoord0 / setTexCoord1 methods. I have a gameObject1 which transmit it's position into shader of some screenGameObject. Apr 26, 2023 · the UV coordinates to rotate. password: 6xYkd6vLYWjpW6SN. This UV mapping is referred to as the lightmap for the model. Applications UE 4. Happy unwrapping! How to Create Polar UV Coordinates in Unreal Engine 5. com/Game_Dev_ManFacebook: https://www. May 26, 2019 · Becaus I need to get two types of data - “scale + offset without rotation” for Parallax and Bump, and “scale + offset + rotation” for other textures. World space is the coordinate system for the scene itself. This coordinate system is fixed - you cannot transform it. Specifies the U coordinate to use as the center of the rotation. SetMatrix("_WorldToUVMatrix", WorldToUVMatrix); Here we try to understand various ways to manipulates UV inside Unreal Engine. So what we've created here is what Unreal refers to as a Panner node - but it's basically doing the same thing, just moving the UV's over time by adding values to the U and V channel. The Panner node generates UV coordinates that change over time, moving textures in either the U or V direction, or in a combination of both. But by just wiring the color and normal map anyways, the function still basically works in 4. As you can see in the image below, when you import a mesh from 3ds Max, what you get is a very different orientation. ScreenGameObject has position(0,0,0), rotation(0,0,0), scale(1,1,1). The TangentToLocal transform contains rotation only, so it is OrthoNormal (can be inverted by transposing). Like for example, I have something where there’s a large UV island for an area on the mesh that doesn’t need much UV detail, or I have some very small UV islands that need more detail–I know to adjust the scale of those islands beforehand even before sending to UE4. 5 = 180 degrees, 0. 5], then. 2 Likes. The coordinates will take the rotation of the light into account. I want to edit the BP_SkySphere and add a real image of the sun instead of the sun disk. I know I could make many instances of my material and manually do it, but I’m sure there’s a way to randomize it automatically instead!!! Thanks. I’ll break that struct and access the Z rotation. Y will be the rows. When UVRotation is zero I have correct tiling: But if I set some UVRotation I have good result only on square surface in material preview: Apr 12, 2019 · More helpfully, take the local position (world pos feeding into transform node to local space) then convert that into spherical coordinates using the textbook math. Drop that into your material, grab the radial coordinates and connect that to your texture map and you’re set. In addition, all UV coordinate values must fall between 0 and 1. This is enough to get world position of a fragment. Object* coordinate has 0 in the middle: Notice how I apply a 50% scale, because Object coordinate goes from -1 to 1, so it's twice as big as UV coordinate going from 0 to 1) Offset, then rotate. Texture Sample — References an image texture and outputs the color value(s) of the texture. Where applicable, this section also contains Actor mobility settings. Apr 6, 2015 · Dear Community, I’ve been getting asked for a while how to get UV information back from line trace hits in UE4. Use world space to translate or rotate an object in absolute units relative to the level's origin and scale relative to the entire level. Nov 8, 2020 · It is simle trig. The problem is that the image is not properly mapped on the sphere, there’s a big distortion. Manual Transformation. Orthogonal (can deviate after interpolation), can be left or right handed. Its origin is the center of the scene (the world grid). This right now works relative to the object’s local orientation - the gradient covers from top to bottom on the axis specified, but is local in nature (see the attached image). 6 The CustomUVType outputs the UV coordinates to map the Material to the Landscape based on the given property values. https://dev. 3. Restart Unreal Engine. Like you said the texture samples don’t have RBGA in older ue4, so there’s just nothing connected from the textures. Apr 23, 2024 · Object space normal, for texturing objects with the texture staying fixed on the object as it transformed. Rotation Center vector2 the center of the rotation relative to input coordinates. X 0-1 will be the first column, X 1-2 will be the second and so on. A Geographic CRS of your choice. 25 = 90 degrees, 0. You'll learn the easiest way to control the exact rotation angle of the texture on your objects. s a cool trick is to hold the 2 key and click in empty space to make a constant 2 vector node. Texturing functions provide for specialized handling of texture-based actions, such as adjusting UVs of a texture, cropping textures, and many others. 3ds Max to Unity 3D. The camera and starfield image keep track of the spaceship as it moves and I am using a APaperSpriteActor to display the background image, however I am unable to figure out how I change the background texture UV offset at runtime (there is a UPaperSprite::GetSourceUV() method Jul 12, 2015 · place the rotator between the texturecordinate and the uv input of your texture. Jun 28, 2016 · For reflections you want to use the reflection vector as the UV source. 3333; 450 / 100 = 4. The imported Groom Asset on Unreal has the same UV direction. 5] Another words, you just move Center Point to [0;0], scale it and return it to its initial position. Here you can see a lot of different Unwrapping options and settings. Object Space. Rotating Vertices on Axis. The Transform section of an Actor's Feb 25, 2022 · The more obvious nodes are “make rotation from xy” Which points the rotations nose (the x axis) into the same direction as x, then twists it around until the right side is as close as it can get to matching the y axis. Code (csharp): // c#. unigine. The standard ECEF CRS. 52167, 126. The Normal output can be used on Point and Spot lights. transform. Speed: Specifies the speed to rotate the coordinates clockwise. Every texture that has the same texcoordinate and requires the same amount of rotation can be plugged into the same rotator. add UV edit node (after unwrap, flatten etc. There is a 90 degrees rotation around the X axis, which has an opposite direction compared to 3ds Max. Classic use cases for Triplanar Projection Mapping are terrains… A UV Channel is a set of data within a Static Mesh that maps each of the mesh's vertices to coordinates in 2D space. For example, if I copy the positions of the UV vertices on the original (correct) mesh to the corresponding UV vertices on the mesh imported from UE4, the texture aligns as it should. Make sure the noise has only 4 levels (one for each rotation. 349316-2021-09-25-13-04-50-cuberotate. position, obj. Left-click and drag the texture T_Fire_Tiled_D texture directly Tools. by Oleg Verenko Oct 20, 2023 • Last Updated: Oct 20, 2023 •. A rotator node plugged into the UV slot of your texture sample, like so. Apr 14, 2022 · In this shader tutorial, I show how to rotate textures using sine and cosine. You can do manual transformation through the Transform section of the Details panel. If the “Custom Rotator” is in the middle of this UV mapping chain, I will not be able to extract the “scale + offset without rotation” information. You can then click on the rotator node and change the parameters for it. one); planeMaterial. The space is represented horizontally as U and vertically as V, thus the name UV coordinates. Sep 14, 2016 · After messing with UV’s for a while it’s not difficult to set them up in your 3D program correctly beforehand. I know what the uv tiling is for but what is the coordinate index for? what does it do? i really want to understand everything in ue4 better so i can use it to its full capability. In general, I think, need to convert world position of gameObject1 to uv - space of ScreenGameObject. 6 Mar 17, 2017 · For anyone landing on this question in 2023, there’s a built-in node for this called the VectorToRadialValue. * Get OpenLand & Support Us: https://bit. 4 Jan 7, 2024 · In this quick video we are going to create a useful Material Function in Unreal Engine 5 to rotate and pan a texture. Thing is, this only works on the regular axes, I'd like to rotate the effect to cut in Apr 7, 2014 · In UDK I was able to copy the xyz coordinates of a mesh as a whole and paste across other objects. Apr 25, 2024 · In this short video, I explain how to get this free function and use it to scale, offset, and rotate textures using materials. Therefore, I need pitch and yaw of the rotation. Inputs : Coordinate: Takes in base UV texture coordinates the expression can then modify. Posted March 2, 2020. The following is the list of Texturing Functions. World space is the coordinate system used for your entire level. Because every part of an object usually receives different amounts of lighting, no two triangles in the mesh can overlap in the 2D texture space. 20 project. Then I show a couple of practical examples using UV rotation. . Its origin is in the center of your map, and it is to world space that the grid in the editor viewport In this video we examine the process we need to use to rotate a texture, how it can go wrong and what it is that makes everything go right. We would like to show you a description here but the site won’t allow us. youtube. Oct 7, 2020 · First I’ll grab my capsule component’s World Location and use the Find Look At Rotation node to get where (or what) my character should be looking (at). UV channels used for lightmaps have to follow some special rules. In Unreal, each Actor has coordinates defined relative to this level origin, so to know an arbitrary georeferenced location In this free step by step Unreal Engine 4 tutorial video (UE4 how to) you will learn how to scale UV texture coordinates through parameters in a material ins Sep 10, 2022 · - You can download the working files via https://www. It is a window shown on figure and I want to apply material on wall face, wall side, windowsill and window glass without stretching. Its UTM Northing coordinate is 4158172. The CustomUVType outputs the UV coordinates to map the Material to the Landscape based on the given property values. See UV Mapping for more information. 1 = 360 degrees, 0. In UE4 I can’t seem to be able to do that, which leaves me with copying one by one for each value. 5;0. This and all subsequent rotations use 0,0,0 as their base position or pivot. Apr 21, 2021 · For those who are also searching for a solution for rotating Object texture coördinates, I found a way by using the normal texture coördinates of the object. What UV coordinate should I set to vertex A, B, C and D? Thanks. These mappings define how 2D texture maps get wrapped around the 3D geometry when the mesh is rendered. Unity 3D uses a left-handed, y-up world coordinate system. The following steps detail how to go about computing lightmap UV mapping in SpeedTree. quick video showing to rotate your textures inside ue4 keep in mind you can only rotate to 45° and 90° - follow me: https://www. 5,0. You know depth from sampling scene depth and you know camera vector from pixel coordinates and camera parameters and you know world position of the camera. May 31, 2013 · A UV map is like a flattened (unwrapped) 2D skin of your 3D mesh (shell). 0 - 5. In the Starter Content folder, search for T_Fire. As I understand each vertex have one UV coordinate. Nov 8, 2022 · Getting the different blend weights for each UV plane of the triplanar mapping we do through another function: This is another bit of code taken directly from Golus: float3 blend = pow(abs(normal), 4); blend = blend/dot(blend, 1); return blend; This creates a semi sharp falloff on the edges of the three axes. ---. Apr 5, 2019 · Woah awesome. Notice that if we plug a constant value into the Time input of the Panner we get control over the movement without Oct 7, 2020 · I exported the mesh from UE4 back into 3ds max to check the UVs, and they are different enough to cause this misalignment. epicgames. Right-click in the Content Browser and select Material in the Create Basic Asset section of the context menu. In other words, they represent coordinates in 2D space that translate to vertices on your 3D model. patreon. Follow Active Quads is indeed the best automatic preset to use in this situation, however its use is slightly nuanced, and until recently I didn't know how to properly use it myself. Model lightmap in mantra shader. (in TOP network, with attribute create node afterwards) on the wedge node -> right click -> parameters and channels parameters -> edit parameter interface World Position Offset Material Functions in Unreal Engine Feb 21, 2016 · Coordinate Index is for specifying with UV channel to use and starts at 0. Mar 30, 2021 · Learn how to use Polar Coordinates to create radial textures in Unreal Engine 4Please like and subscribe! I am very new to youtube and it lets me know that y Oct 18, 2015 · I create a simple material with tiling (UTile and VTile) and rotation (UVRotation) parameters: Coefficients of tiling are calculated for current surface size: 700 / 300 = 2. A wide variety of functions designed to aid in working with textures, such as reprojecting UVs, cropping, and many more. Mar 31, 2016 · 89K views 8 years ago. Once enabled, you can use this plugin to convert coordinates between four systems: The Unreal Engine coordinate system. Any texture that has the same texcoordinate but does not require rotation can be plugged directly into the tex coordinate (ignore the rotator). Rotating the vertices is luckily very easy as we have a ready-to-use material node available: RotateAboutAxis. jpg 1801×1018 135 KB Controlling UV Space in UE4Twitter: https://twitter. artstation. If you are unsure how, draw a picture. Texture Coordinates — Outputs the UV texture coordinates of the Material in the form of a two-channel vector value. g. World (or Universal) space. TRS( obj. Jul 11, 2021 · テクスチャの制御を行うため、タイリング同様Texture Coordinateノードを、 回転を制御するCustomRotaterノードをそれぞれ用意し、画像のようにつなぎます. UVs are a parameterization (U,V) of a 3D surface mesh into a normalized (0-1) 2D space. Is there something I’m just missing here, or is this feature no longer available? If so would it be possible to implement in a future version? It’s nothing too ground shaking, but it is a nice I have a mesh, I have applied a material, I want the material rotated 90 degrees. This node needs the new location to give us a Rotation value. 3 - Plug the result to Normal input of your material node. The LocalToWorld transform contains Oct 20, 2023 · How to work with Unreal Engine 5 UV coordinates. 25 Triplanar Projection Mapping can be an effective texture mapping solution for cases where the model doesn't have naturally flowing continuous UV coordinates, or there is a need to have the texture projected independently of UV channels, with minimally visible stretching and other mapping artifacts. By attaching those to vector rotate node you can rotate just 1 single axis. Material Functions. 27 UE 5. New comments cannot be posted and votes cannot be cast. What is Animating UV Coordinates Animating UV coordinates or UV panning means to move a texture's UV coordinates either horizontally (in the U direction), or vertically (in the V direction), to give the Nov 21, 2019 · Instead, you simply add a UV-panner to the texture. I would also like to point out that I am aware there could be issues when the main camera is not viewing parts of the mesh that is visible to secondary cameras. FTP server for test scenes and user uploads: ftp://files. Rotate UV Position on World Z using the angle between XY Projection and World Y. The basic unwrapping function. Jun 16, 2018 · In this video we take a quick look at tiling and offset and creating our own panner node. So, snapping the UV and doing something in the post process scanner based on abs world position requires being able to utilize the UV at world position…hence the need for a UV input in the World Position node. I think rotating the pixels is the only solution as rotating the sky in world position (actual vertices) would not suit my setup (my clouds use uv coordinates), T. expensivea (expensivea) February 21, 2016, 6:50am 2. Start by erasing your existing UV Map from the Properties Window > Object Data > UV Maps, so you can start afresh. You just need to use the material function “1d to 2d Index” to do this. Here's last week's Once we have a geometry with a UV mapping, we can take any texture and apply it to the geometry and it will immediately work. BC5 compression that is used for normal maps seems to be perfect fit for UV’s. Aug 2, 2015 · Unity 3D World Coordinate System. user: upload. For a manual start, use the Seam tool. RotateVector(B-A) B-A - get Vector A in B local space C. RotateVector(…) rotate it around B+… - get world space location. When creating new UVs, you can use the AutoUV tool, then the remaining tools to work out the details. com/sarkamari- Check out my Unreal Engine playlist via: https://www. When you select one or more Actors in the Level Viewport, you can view and edit their Location, Rotation, and Scale in this section. Orthogonal, can be left or right handed (triangle cull order needs adjustment). 5])*Scale)+ [0. 4: Mapping Rotation: Applies the rotation, in degrees, to the UV coordinates. facebook. Unreal Engine comes with a Georeferencing plugin that you can use to define the level origin coordinates in one specific CRS, and provides functions to convert coordinates between each different CRS. Outputs. Feb 20, 2017 · 22. Feb 29, 2020 · 6k. The settings selected to export. com/artist/moh more. 2024 update - the built in node VectorToRadialValue works, but it gives a nasty seam on the side. Clarification on the UV coordinates. CenterY: Specifies the V coordinate to use as the center of the rotation. How to submit a good bug report. For us this means, that at the position where our texture “tiles” over the radial coordinates, there’s a big jump in uv-coordinates and because of that the engine chooses the smallest UV Space. This is the worst solution. Dec 2, 2019 · I see. I’m trying to create a simple ‘zoom’ effect within a dynamic material and want to be able to scale a Feb 27, 2013 · Pass the world space rotation and position of the object you're trying to match as a matrix to the material of the main plane. You can adjust Texture resolution using the Layout, AutoUV, and Unwrap tools. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface. In the shader I need to make a texture follow this gameObject1. Basically, you should use World Space Normals. 1 - You should switch OFF “Tangent Space Normal” in material settings. Few simple methods. You typically create and manage your UV mappings in a dedicated modeling tool—the same tool you use to create the geometry Nov 14, 2020 · turbocheke (turbocheke) November 19, 2022, 9:45pm 17. I also added the possibility to rotate just a individual axis or rotate all axis with the same angle. In this tutorial, I will walk you throug Mar 15, 2017 · RyanB (RyanB) March 15, 2017, 2:10pm 9. Can also be a negative number for reversing the rotation. Time: Takes in a value used to determine the current If you've ever needed to move (offset) your texture but didn't know how, well you've come to the right channel. Let’s go about them one by one: Unwrap. TimeSpirits (TimeSpirits) February 24, 2015, 9:42am 2. UV channel 1 is typically reserved for lightmaps generated by Unreal so you may need to change the channel the generated UVs are saved to. -8. com/GameDevMan From the main menu, go to Edit > Plugins, then enable the Georeferencing plugin. Coordinates in Decimal Degrees (DM), Degrees and Decimal Minutes (DDM) and Degrees, Minutes and Seconds (DMS). Just wanted to confirm I pasted this into a 4. Then in the pixel shader: float2 uv = frac (IN. Paul Neale teaches you how to set up World Aligned Textures and Normals that allow textures to be projected onto static mesh objects without the need for UV coordinates, and how they can be effectively used in production. Matrix4x4 WorldToUVMatrix = Matrix4x4. Apr 30, 2017 · You need to add in an “Add + 100” to the local position or this will only get half, so it’s like an offset. To open the unwrapping menu – in Edit Mode of 3D Viewport click on the “UV” button on top or use the shortcut key – [U]. com/playlist?list=PL Specifies the U coordinate to use as the center of the rotation. What is Animating UV Coordinates Animating UV coordinates or UV panning means to move a texture's UV coordinates either horizontally (in the U direction), or vertically (in the V direction), to give the Other coordinate systems, such as screen space and UV space, are used to map the position of objects in 2D, but we’ll talk about those at another time. Rotation Centerは初期値ではUV値の(0. Apr 3, 2020 · This means you can isolate a tile based upon its UV coordinates. Simple, just add the Time to a single channel. Double-click the Material thumbnail in the Content Browser to open it in the Material Editor. BC4 would be perfect candinate for rotation. UV. Jun 1, 2016 · in the materiel editor you can make a constant 2 vector and add that to your uv’s (texture Coordinate node) R will be U and G will be V. Apply the same rotation to Projection and Up vectors. Also known as 2D or texture coordinates. 3681383, and the UTM Easting coordinate is 586367. Mar 31, 2014 · If the coordinates are far from eachother, the engine chooses a smaller mipmap (because it seems that the polygon/pixels are far in the back of the scene). I’ll also grab my current World Rotation and find out where my character Description. UV texture coordinates from the active render UV map. Time: Takes in a value used to determine the current Blender Unwrapping Options. 3, 5. It’s the expected behavior of Blender, Here I exported the ue4 logo from unreal to Blender, the object UV coordinates are “rotated”. Next video, creating our own rotations and the math behind it. Each triangle must cover its own area in the texture. Apr 5, 2016 · Get the angle between XY Projection and World Y. A Projected CRS of your choice. 5 0. Subtract a value of 2 to center the UV again. 09796865, providing a detailed and specific location within the global grid. So, this is something I’ve run into several times…. First of all, vertex colors store as 8 bit which means you can store values 0-255 but they will be first divided by 255. Material Functions are more dynamic because you can configure them to perform any type of calculation you want. If you were to cut out the map and fold it along the mesh lines, the result would be your 3d model. Get project files: https://techartaid. by Hoj Dee Apr 25, 2024 • Last Updated: Apr 25, 2024 • Applications Unreal Engine: 5. , using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. And the UVs to derive for must also be plugged in there to the UVs input on the function. expensivea (expensivea) February 21 Rotate Absolute World Position. 3: Mapping Scale: Applies uniform scaling to the UV coordinates. We also explore Georeferencing Plugin. It’s difficult to get true random values, but you can use a noise node, and scale it until each value covers one full tile. 5)になっています、つまりこの場合メッシュのUV座標の中央で回転します。 In order to use static lighting (Lightmass) in UE4, you must compute a set of unwrapped UV coordinates for the model. Geographic location of Seoul. 2 - Get Normals World Space, Rotate Normals around 0,0,0 pivot. Seoul, South Korea, is precisely mapped in the UTM coordinate system, located in zone 52S. Create a TextCoord node and connect it to a Multiply node with a value of 4 to increase the scaling of the UV which will offset it. FrankWilliam (FrankWilliam) March 15, 2017, 2:11pm 10. ) rotate: 0 0 90 pivot: 0. Oct 27, 2016 · I’ve found a solution how to rotate normals. Archived post. Oct 17, 2023 · Easiest Way to Rotate Texture UVs with Materials in Unreal Engine 5. com/community Sep 6, 2019 · World-Aligned Textures and Normals. com/products/ Topics covered include planar UV mapping for seamless t Feb 24, 2015 · Like a random rotation for example, to avoid repetition. The way to do it is escaping me. is right that you are basically wanting to do texture bombing. Getting a good lightmap is one part science and one part art. Dec 2, 2015 · If your center = [0. 5: Mapping Pan [U] Applies the offset in the [U] direction to the UV coordinates. Well I recently was diving into PhysX code for my own personal research, and along the way I learned how I could easily modify the UE4 engine to support returning of UV information from raycasts! Please note you can only return UV info from PhysX raycasts / UE4 line traces (so not Oct 3, 2020 · The rotation is on you. UV texturing is an alternative to projection mapping (e. tl nl ac xc dm fa nz na zw dy